Switch textures: s/1/2/ gives the “on” version.
DarkBlue entries are shareware-compatible,
maroon entries are Doom2-compatible.
- SW1BLUE
- SW1BRCOM
- SW1BRIK
- SW1BRN1
- SW1BRN2
- SW1BRNGN
- SW1BROWN
- SW1CMT
- SW1COMM
- SW1COMP
- SW1DIRT
- SW1EXIT
- SW1GARG
- SW1GRAY
- SW1GRAY1
- SW1GSTON
- SW1HOT
- SW1LION
- SW1MARB
- SW1MET2
- SW1METAL
- SW1MOD1
- SW1PANEL
- SW1PIPE
- SW1ROCK
- SW1SATYR
- SW1SKIN
- SW1SKULL
- SW1SLAD
- SW1STARG
- SW1STON1
- SW1STON2
- SW1STON6
- SW1STONE
- SW1STRTN
- SW1TEK
- SW1VINE
- SW1WDMET
- SW1WOOD
- SW1ZIM
Animated flats: three or four flat lumps with successively numbered
names make up an animated flat. NUKAGE1 is the only
shareware-compatible animated flat. Like the switches, the animated
flats’ names are hard-coded into the executable.
- NUKAGE1—3
- FWATER1—4
- LAVA1—4
- BLOOD1—3
- RROCK05—08
- SLIME01—04
- SLIME05—08
- SLIME09—12